silikonsci.blogg.se

Kerbal space program escape trajectory
Kerbal space program escape trajectory












kerbal space program escape trajectory

A simple way to explain what this does is this with the gizmo aligned to the post-maneuver orbit, pulling on the Orbit-Normal Handle will do this: The maneuver gizmo itself does not rotate to match the new orbit orientation (KSP doesn’t seem to care for that option…), but the changes in DeltaV will be corrected to match that orientation. Once the maneuver node gizmo is opened a new mode is available that makes DeltaV changes based on the post-maneuver orbit orientation (this is called “Intuitive Mode” in Precise Node). It reaches the max scale at about 2-3 X the distance of Minmus from Kerbin. The dynamic scale increases the size of the maneuver node gizmo (the unopened flower/star-like symbol size is not changed) based on the camera’s distance to the node. The baseline scale can be adjusted from 0.5 X - 2.5 X the normal size, and a dynamic scaling option can be enabled with the max scale set to 1.5 X - 5 X the normal size. And when you want to adjust a maneuver node there are several options available to modify their UI scale.

kerbal space program escape trajectory

Pressing the shortcut again will close that maneuver node’s gizmo (the DeltaV handles, or circle with buttons). The maneuver node to be activated is selected by, in descending order of preference, the currently focused maneuver node (press Tab when focused on the current vessel to cycle through focus for all maneuver nodes), the last activated maneuver node, or the first node. By default, press N while holding the modifier key (Alt on Windows) to open or close a maneuver node (the shortcut key can only be adjusted in the settings file on disk, found at GameData/ManeuverNodeEvolved/PluginData/Settings.cfg). Next, when you want to open a maneuver node a simple keyboard shortcut is provided. nodes have a slightly higher tolerance because there is no corresponding map node).

kerbal space program escape trajectory

The amount of tolerance for how far away one of these points can be from the point you selected on the orbit path can be adjusted in the settings menu (the Eq. Possible points of interest to snap the maneuver node to are: Apoapsis, Periapsis, Equatorial Ascending and Descending Nodes (disabled at extremely low inclination orbits), Target Relative Ascending and Descending Nodes, and Target Closest Approach Points. The in-game settings menu can be used to adjust and/or disable these functions.įrom the start, when you click on the orbit path to create a new maneuver node, this will automatically scan the region around where you clicked, identifying any areas of interest and adding those to the popup as new buttons to create the maneuver node. There are five separate components of the addon, each affecting different areas of maneuver node interaction. Maneuver Node Evolved adds several features to the stock maneuver node that are meant to make life a little easier.














Kerbal space program escape trajectory